Group project

Covid-19 warning notification

Finding a safe way to guide Japanese when they go outside during pandemic

Project Background

Amid the Covid-19 pandemic, people in Japan still need to commute everyday. Covid-19 is highly contagious so even our mundane actions like touching ticket machines, money, or strap handles in trains could get us infected with this deadly virus.
My team and I worked on a project for developing a service blueprint to support people about what they can and can’t touch to avoid potentially contaminated objects. My role in the team was UX research, UX strategy, and UX design and throughout the whole process we tried to make use of each other's strength. As a result, we delivered UX Assets to help companies and non-profit organizations to better understand their target user's behavior at a glance.

Brief
Role
UX research, UX strategy, UX design
Date
May - June 2020
Methods
UX research, BrainStorming, User persona, User stories,
Serviece Bluprint
Challenge
Understanding Japanese' work ethic and their special characteristics
Tools
Figma, Miro, Skype
Teammate
Emily, Ryoma
Problem statement
Our proto persona Takasi needs to be warned about the places and surfaces that he must avoid in order to stay safe from the highly contagious and deadly COVID-19 disease because he is a Japanese salaryman who is continuing to work at his office, leaving his house and coming in contact with many people on a packed commute as he does so. We will know this to be true when Takasi navigates his environment safely and does not catch COVID-19.
Process
As the team project was limited to 3 weeks, we had an extremely tight schedule which comprised team-building, user research, problem definition, brainstorming, user flow, and service blueprint. Due to the time limitations, delivering a market-ready product was out of scope, but we definitely created a meaningful basis for future steps.
Solution
Service Bluprint
Designed service blue print to figure out demographic of Japanese

We created a service blueprint for the Japanese Government and Japanese health officials to create or implement a COVID-19 warning notification system in the LINE Messenger Platform in order to keep Japanese office workers safe as they continue to attend the workplace during the covid-19 pandemic.

COVID-19 wARNING NOTIFICATION SYSTEM service blueprint
Persona
We created persona to find more detailed solutions
image: tsumabuki satoshi
USER FLow
Captured the target group's user flow
Userflow
IDEATION AND USER Journey
Conceptualizd ideas based on your persona and User journey

Following the user research, we came up with more than 10 off-the-wall ideas (remotely), including adding an AR function to an existing mapping application, QR code marketing on tissue packs handed out at stations or a mobile quiz app for gamification with various research on it. After conducting dot voting, we decided on a collaboration with LINE to integrate our solution in an existing popular app.

User journey
Final Direction
Utilizing LINE Notification is the optimal solution

As people subconsciously touch things, it is very hard to suddenly change the way they behave. Thus, we notify people about what they should be careful about throughout the day to avoid as many chances of being infected as possible through LINE. LINE is by far the most popular messaging application in Japan, downloaded by almost 80% of the population. Therefore, people do not need to download an extra application on their phones and we could reach as many people as there are LINE users. On top of that, we could expect that people see our warning notifications as people check LINE daily.

Retrospective
Teamwork matters
I felt especially lucky to be part of this amazing team because I learned how to collaborate in the design project with 2 UX designers from different cultural backgrounds. Despite having different opinions and having to overcome physical constraints, we were able to openly share ideas, and through persuasion and discussion, make the right decisions. Through this exchange of ideas and experiences, I realized that design is a very collaborative process that requires a lot of give and take. I am truly proud of my team!